Airborne Robots introduces the ball form (which changes gravity every time the player taps [Not instantly; Diagonally or curved]), jump rings, the alpha trigger, and some decorations.
- The first Secret Coin is located at 25% and is collected as the cube. There is a platform with a green lock, which will lower if the key at 17% is collected. To get the key, the player should jump over the double spike set early to jump again at the same height. The platform above will lower, allowing the player to jump again and collect the green key. After a fall, the second platform lowers after a different locked block stays still; the player can then jump to collect the coin, and can jump again to go back to the main route.
- The second secret coin is located at 66% and is collected as the ship. On the lower platform of the third pillar, there is a path that leads to the coin.
- The third secret coin is located at 98% and is collected as the cube. After hitting a jump ring, there is another jump ring which is invisible in the middle of the decorative skull. By tapping at the right time, it will lead the player to an alternate pathway above the normal route, where the player must jump a final time to collect the coin. Not jumping will just result in the player sliding down without collecting the coin.
- This level ties with Stereo Madness on the latest secret coin, both levels having their last coin at 98%.
- This level is the first (and currently only) official level to use an invisible jump ring for collecting a coin.
- Completing the level takes 1 minute and 37 seconds and requires a minimum of 112 jumps.
- If you jump over the jump pad at 32%, you can still get to the next platform.