Fingerdash introduces the spider form, which teleports to the nearest overhead platform, black orbs which when tapped sends the player down in the current direction of the player's gravity, green and magenta dash orbs which makes the player travel in a straight line for as long as the screen is held (Otherwise referred to as "Dash Orbs"), with the green retaining gravity and the magenta switching gravity, red jump pads and orbs, which launches the player higher than a yellow jump pad or orb, rotating objects, new triggers, lasers and loads of new decorations.
- The first secret coin is located at 42%, and is collected as the spider. There will be a gap where the coin is, the player has to time two quick taps to obtain it without crashing into either the walls or the spikes.
- The second coin is located at 55% and is collected as the ship. The player must fly straight between the gap of the fireball hazards and then fall when the coin is obtained to avoid crashing into the fireballs. It is possible to travel the coin route without collecting the coin if one's ship travels downwards instead of upwards where the coin is located.
- The third coin is unique as you have to collect 10 mini-coins between 68% and 78%, which collected as the wave. The player needs to collect all 10 mini-coins in order, and missing one mini coin will make all the mini-coins and the counter turn red and disappear once the player reaches the end. Once the player collects 10 mini-coins, in the following spider segment at 79%, the coin will appear in the main path, whilst if the 10 mini-coins are not collected, the coin will move downwards out of sight.
- Fingerdash's soundtrack is actually titled Fingerbang, making it, Clubstep, Blast Processing, and The Challenge the only levels to have their name differing from their soundtrack title. The other ones are DjNate - Club Step, -BlastProcess- and Random Song 06 by Zhenmuron (Secret when exploited).
- The reason for the change is because the name Fingerbang could be inappropriate for younger audiences.
- Cant Let Go technically also has a different name, however this is because the game doesn't allow the apostrophe to be used, or any punctuation for that matter.
- Fingerdash does not feature the ball form and is the only level to do so since it was released in Update 1.2.
- Fingerdash does not use the extremely fast speed portal and the trigger orb, although they are available to use in the 2.1 level editor.
- This is the only level to introduce more than one orb.
- Fingerdash was also found in Geometry Dash World in an unfinished state, but otherwise being near-identical to the official release.
- This makes Fingerdash the first and currently only level to be leaked before the official release of an update.
- Fingerdash provides text instructions informing the player to "Hold To Dash" if not holding on the first dash orb of the level.
- Fingerdash takes 1 minute and 25 seconds to complete and requires a minimum of 81 jumps.
- This makes it the 6th shortest level in terms of jumps.
- At the ship part, it is possible to skip the enlargement portal by going downwards and remain mini sized without crashing, and is possible to continue until the first wave sequence.
- At the wave-coin part, it is possible to skip the 9th coin, and the 10th coin won't fade. However, the player still won't get the secret coin.
- Fingerdash has first speed portal at 68%, making it have the longest segment without a speed portal of all levels with speed portals.
- Fingerdash is currently the first and only level to use mini coins to acquire a secret coin.
- This is due to 2.1 being the update that introduced collectible items that can be picked up.
- However, other levels have used collectibles, but not with the count trigger.
- This method is manipulated through touch toggle triggers.
- Fingerdash is the only level whose achievement name for Practice Mode is the same like in Normal Mode.
- It is unknown if this is intended or an oversight.
- Similar to Polargeist and Clutterfunk, the song has a long beginning cut, going about 30 seconds in.