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The Level Editor is a feature of Geometry Dash. It allows the player to create their own levels which can be shared online with other people. with the ability to build levels and share them with other players through an organised online system.


For a comprehensive guide to using the level editor, see the Geometry Dash Editor Guide.



  • See Triggers for more information.
  • A level will only count as verified if the level is completed in normal mode with all User Coins collected if there are any user coins in the level.
    • Interestingly, back in the first version of the game, using practice mode to verify levels was allowed. This feature was deleted in 1.1. Source.
  • There are five different lengths in a custom level. They are:
    • Tiny: 1-9 seconds (copied levels will show as 'tiny' until edited or opened in the editor).
    • Short: 10-29 seconds.
    • Medium: 30-59 seconds.
    • Long: 1 minute to 1 minute 59 seconds.
    • XL: 2 minutes or more
  • If the player clicks the "Help" button on the custom music screen, there is an example ID (568699), which is actually the song ID for "Hexagon Force" by Waterflame.
  • Colors from 1000 to 1006 and 1009 are reserved for BG, Ground, Line, 3DL, Object, Player Color 1, Player Color 2 and Ground 2 respectively. Attempting to use these colors will usually result in the game crashing.
    • These color channels can no longer be viewed in Update 2.1.
  • When Geometry Dash World came out, players found an exploit in the game that allows them to access the beta version of the 2.1 editor. This leaked many features including new tilesets, decorations, and even a new 4x speed portal.
    • One hour later after the game's release, RobTop fixed the exploit, however, there are still hacked Android APKs that allow access of beta Fingerdash and the editor.
    • In the beta 2.1 editor, all of the color triggers (BG, Ground, Ground2, Line, 3DL, Obj) were merged into one color trigger, but in old levels, there are separate color triggers.
  • Secret Coins and orange teleportals will disappear from the editor upon exiting; the orange teleporter is always replaced upon reloading the level however.
  • RobTop has changed the Newgrounds policy for Geometry Dash to prevent players from uploading stolen music. More info can be found here.
  • On March 7, 2017, a new editor guide is released for Geometry Dash, using the same link originally.
  • In 1.9, the Geometry Dash editor had 5 buttons: Copy, Paste, Copy and Paste, Edit Object, and Deselect. However, in the Geometry Dash Steam trailer, it shows an editor with 4 buttons: Copy and Paste, Edit Object, Deselect, and Edit Group.
    • The Edit Group button was not introduced until update 2.0, suggesting that the version of Geometry Dash used in the Steam trailer was a development version.
      • Surprisingly, the copy and paste buttons are missing.
    • In Update 2.0 there was a bug when you make your Unnamed 9999 lvl. If you made another one after this, it would say Unnamed 0-1, which is interesting because the dash symbol can not be inputted into search or level's names.
  • There's a known bug when using Ignore damage while playtesting gameplay, in which the icon stops moving when it crashes into a side of a static block.
    • In dual mode, if the player crashes either icon, the former will stop while the other will keep moving.
  • There isn't an available option to start the level under the effects of the mirror portal.

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