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Portals are special map components in Geometry Dash, Geometry Dash Lite, Geometry Dash Meltdown and Geometry Dash World. They modify the way the player interacts with the level and can also change the icon into different forms.

Manipulation

Type Activation Deactivation Introduced Description
GD MD GDW
Gravity GravityPortalA GravityPortalB Initial release:

Dry Out (formally)

Back on Track (coin)

Airborne Robots (Hidden) Frontlines Inverts the icon's gravity.
Mirror MirrorPortalA MirrorPortalB Update 1.1:

Time Machine

N/A Striker Reverses the screen direction.
Size SizePortalA SizePortalB Update 1.4:

Clutterfunk

Initial release:

User levels

Modifies the icon's size.
Speed SpeedPortalS Update 1.7:

User Levels

Update 1.8:

Hexagon Force

Changes the horizontal movement speed. Slow

(0.8× speed)

SpeedPortalN Normal

(1.0× speed)

SpeedPortalF Update 1.7:

Electrodynamix

Fast

(1.25× speed)

SpeedPortalVF Very fast

(1.5× speed)

SpeedPortalEF Update 2.1:

User Levels

Extremely fast

(1.75× speed)

Dual DualPortalA DualPortalB Update 1.8:

Hexagon Force

Creates a second icon with inverted colours and gravity.
Teleportation TeleportationPortalA TeleportationPortalB Update 2.0:

Deadlocked

Teleports the icon from the blue portal to the orange portal along the y-axis.

Form

Form Type Introduced Description Vertical grid Safe contact Based on
Name Portal Default icon GD MD GDW Standard size Mini size Standard Dual
Cube CubePortal Cube01 Initial release:

Stereo Madness

Initial release:

The Seven Seas

Initial release:

Payload

Performs small successive jumps three times its height and falls steeply. Performs smaller jumps so can jump faster in succession. Unlimited (Up to level's 80 units), no ceiling 9 units In the direction of gravity. The Impossible Game
Ship ShipPortal Ship01 Initial release:

Machina

Is rapidly propelled upwards and naturally descends gradually. Ascends and descends faster. 10 units Above and below. Jetpack Joyride
Ball BallPortal Ball01 Update 1.2:

Cycles

Initial release:

Airborne Robots

Initial release:

Embers

Moves steeply by alternating gravity given that there is contact with a surface although will not move in succession. Ascends and descends faster. 8 units 9 units Above and below. Gravity Guy
UFO UFOPortal UFO01 Update 1.5:

Theory of Everything

N/A Initial release:

Space Pirates

Performs small non-successive midair hops and naturally descends gradually. Performs smaller hops and descends faster. 10 units Above and below. Flappy Bird
Wave WavePortal Wave01 Update 1.9:

Blast Processing

Initial release:

Monster Dance Off

Is propelled at a constant speed at an upward diagonal and naturally descends at a downward diagonal. Ascends and descends faster and at steeper angles. 10 units Ground, ceiling, and "D" clever boxes used above or below. Wave Wave
Robot RobotPortal Robot01 Update 2.0:

Geometrical Dominator

Initial release:

User levels

Performs controlled non-successive jumps that can reach up to four times its height and falls steeply. Performs smaller jumps and descends faster. Unlimited (Up to level's 80 units), no ceiling 9 units In the direction of gravity. Source unknown
Spider SpiderPortal Spider01 Update 2.1:

Fingerdash

Initial release:

The Challenge

Teleports to the nearest overhead surface and flips gravity. Same as the regular size, only with a smaller hitbox. 9 units In the direction of gravity. Source unknown, may be unique
Unknown Unknown
Drone00
Update 2.2

(Upcoming)

Unknown

Trivia

  • Passing above the game's 80 unit grid due to the effects of antigravity or a moving object will result in a crash.
  • Prior to its formal introduction, the deactivation gravity portal is encountered in Back On Track and Polargeist as part of collecting Secret Coins.
  • Under the effects of the size portal, the Ship, UFO, Wave and Robot designs are compressed into smaller sizes; prior to Update 2.1, while the Cube and Ball could each acquire unique small designs which are not found in the Icon Kit, instead of a smaller size. This is achieved by and option Default Mini Icon in the Settings menu of Geometry Dash and World; Meltdown and Lite, however, does not have this option and will always use the unique mini design. If this option is selected, the Ship and UFO are under the effects of the size portal, the Cube they each carry will also maintain the small design.
  • The normal and slow Speed portals were formally introduced in Update 1.8 but were actually included in Update 1.7, available for use in the level editor.
  • The extremely fast Speed portal has not yet been formally introduced in an official level despite it being available in the level editor for use in Update 2.1.
  • While under the effects of the Dual portal, a crash with either icon will terminate the other, although they can't collide with each other.
  • Years, Space Pirates and Embers are the only official levels that do not start with a cube form.
    • Each of them is secluded to Geometry Dash World with the exception that they can be primitively copied onto a user level.
  • Using Teleportation that exits outside of the limited grid of the Ship, Ball, UFO, Wave or Spider will result in the icon being returned beside the nearest boundary with no realignment of the grid.
  • If entering a form portal of the same form the icon is currently and the portal is on a higher or lower position to the previous portal, the grid will vertically shift to realign with the new portal, with the exception of the cube and robot which do not lock the grid. This is demonstrated only once on an official level in Stereo Madness with the alternate route for the third secret coin.
  • Entering manipulation provides additional visual cues:
    • The Gravity portal triggers brief lines moving in the direction of the gravity.
    • The Mirror portal causes every block on the screen to move to the opposite side.
    • The Size portal triggers a bolt of lightning striking the icon along with the screen flashing twice.
    • The Speed portal triggers coloured particles of the respective portal colour moving against the direction of the icon for a short time.
    • The Teleportation portal triggers a bolt of lightning between the two along with the screen flashing briefly.
  • The Size portal is the only manipulation portal that does not have a colour of blue.
  • The colours of the Teleportation are a reference to the game Portal, with blue being the entry portal colour and orange being the exit portal colour.
  • The Robot and Spider are the only forms which do not share their colours with another manipulation portal.
  • The Dual portal is the only manipulation portal that additionally restricts the grid.
  • Entering the Mirror portal will slightly decrease the level's percentage; however, this does not have any effect on the progress of the level.
    • This is best observed with the percentage bar activated.
  • It has been proven that the Cube could jump up to approximately 24% of a block higher if it does a jump beforehand. This is likely because the cube hits its corner on the second jump.
  • In update 1.0 the ship had only one color. This can be seen in the How to Play section.
  • Electroman Adventures is the last official level to feature the Mirror Portals in Geometry Dash. It was used again in Geometry Dash World's Striker of Toxic Factory.

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