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Power Trip is the third level of Geometry Dash SubZero and its first/only level with a Harder difficulty.

Description[]

Power Trip introduces the second use of the new Random Trigger (showcased on the messages appearing at 60% and 85%). It also continues to showcase the new camera features.

  • A cube sequence takes place from 0% to 44%, while under the effects of the fast speed portal from 2% to 19%.
  • A wave sequence takes places from 45% to 56%, under the effects of the very fast speed portal from 45% to 56%,
  • A cube sequence takes place from 57% to 62%,
  • A 3x spider sequence takes place from 63% to 75%,
  • A 3x robot sequence takes place from 75% to 78%,
  • A cube sequence takes place from 79% to 100%, while under the effects of the size portal from 79% to 84%, and from 87% to 100%, and while under the effects of the fast speed portal from 84% to 87% and while under the effects of the very fast speed portal from 79% to 84% and from 87% to 100%.

Secret coins[]

Collecting all three secret coins will reward an additional cube.

  • The first coin is located at 28% and collected as the cube. When the pillars at 26% split, a gap appears which the player can slide through by not jumping to the second pillar. After hitting a green orb at 27%, the player will then collect the coin. They can re-enter the main path by jumping again.
    • Before Update 2.21.3, the pillars did not split apart and the player had to go through a non-indicated fake block. The following platform and green orb were originally a gravity deactivation portal.
  • The second coin is located at 38% and collected as the cube. First, the player must hit an invisible green orb while going through the first teleport portal. After going through the second teleporter, the player can hit an invisible red orb to collect the coin.
    • Before Update 2.21.3, the coin was collected a different way. The player had to go through a fake block by not jumping at 32% (old percentage). Doing so would reveal an invisible path to the coin. However, the player needed to be careful to jump the instant they land on the ground after hitting the blue jump pad that returns them to the normal route.
  • The third coin is located at 62% and collected as the cube. It is locked, and to unlock it the player must tap four times at the random messages appearing at 60% on the second cube part. The text will flash red when tapping, and once fulfilling the task, the text will turn green, stop flashing, and vanish. The player can jump to collect the coin directly after the text disappears.
    • Before Update 2.21.3, the third coin appeared at 98% at the end of the level and needed five clicks to appear.
    • The taps that are required MUST BE DONE SEPARATELY. Just doing 4 jumps by clicking once will only register as 1 tap, and therefore will not reward the coin.
  • If all 3 coins are collected, the player will be granted an extra icon.

Gameplay[]

Trivia[]

  • The cube unlocked for completing the level in Normal Mode is the same cube showcased on the logo of Geometry Dash SubZero.
  • The initial release of the iOS version of the game had an error where the level's second secret coin was assigned the same ID as the first secret coin, meaning that there were two first coins and collecting either would be recorded as collecting a first coin on the level slider, while a second secret coin technically did not exist so would not be shown as collected on the level slider, despite being shows as collected within the level on subsequent attempts.
  • At 42% a message will appear, being selected randomly out of "Oh no...", "Not again...", "Get ready...", "Why u do dis..." and "Rubrub?". There is also a chance that no message appears.
  • At 74% a message will appear, being selected randomly out of "NANI?!", "This will hurt...", "So close...", "Keep going!" and "Impressive...".
    • The message "NANI?!" is the Japanese term of "WHAT?!" as well as being part of the reference of the expression used in the anime and manga series Fist of the North Star, mostly due to "Omae Wa Mou Shindeiru", a Japanese meme.
  • Power Trip is the only main level (excluding those from Geometry Dash World) without any ship sequences.
    • It is also the second main level (again, excluding Geometry Dash World) without any ball sequences after the mode's introduction, the first being Fingerdash.
  • Power Trip is one of three levels (the others being Electrodynamix and Press Start) to end under the effects of the very fast speed portal.
  • There are four flaws present in the level:
    • The first is at 12%, where the direction switches to forwards. As the player approaches the magenta jump rings and after they jump off the last platform while avoiding the spikes below the platform, the player will skip the first magenta jump ring and hit only the second magenta jump ring.
    • The second is in the wave sequence, where the player reverses direction. If the player releases the wave before reversing at 50% and hits the wall, the player will instead teleport to the bottom route with the smiley face and then continue until the player reaches 77%, with the progress bar still moving after the level is completed. However, the player needs to ascend after passing the smiley face to avoid crashing. (Note: You will not be able to get the third secret coin when using this route).
    • The third is during the same wave sequence at 50%, where it is possible to die for hovering too close to the wall during the direction reversal. You will die on the wall as you ascend.
    • The fourth is during the last spider sequence, before the player approaches the robot portal. The player can skip the last jump ring before the robot portal, and then immediately flip gravity upon making contact with the ground. Run along the ceiling until near a wall of spikes and flip gravity again. Enter the cube portal to fall below the main route with the remainder of the level being skipped while the camera assumes a static position. Unlike most things, this was not fixed in Update 2.21.3.
  • Before Update 2.21.3, when the player traveled backwards, the percentage decreased. This changed all of the percentages in the level.
  • Power Trip takes 89 seconds to complete and requires a minimum of 61 jumps. This involves a jailbreak route. Completing the level without normally takes 94 seconds to complete and requires a minimum of 98 jumps.

Gallery[]

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