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The Seven Seas is the first level of Geometry Dash Meltdown and the first level with an Easy difficulty.

Description

The Seven Seas introduces the cube form with sequences involving blocks and spikes with simple jumping patterns. The ship form is also introduced with sequences involving spacious manoeuvres around obstacles. Moving obstacles are also introduced, although moving preemptively rather than concurrent with player movement. A cube sequence takes place from 0% to 30%; a ship sequence from 30% to 45%; a cube sequence from 45% to 60%; a ship sequence from 60% to 67%; a cube sequence from 67% to 83%; a ship sequence from 83% to 90%; and a cube sequence from 90% to 100%.

Secret coins

  • The first secret coin is located at 22% and collected as the cube. After passing through a spiked column, jump over a pair of spikes, landing on the same platform without overshooting, to immediately jump again onto a moving platform which will suddenly descend to collect the coin.
  • The second secret coin is located at 37% and collected as the ship. After passing over a pit of monsters, fly up through a passage within a ceiling obstacle to collect the coin.
  • The third secret coin is located at 80% and collected as the cube. After clearing the triple spike set and jumping up to the second extended platform, jump twice before sliding down onto a platform to collect the coin, jumping onto the jump pad that suddenly appears to return to the main route.
  • Collecting all three secret coins will reward an additional cube.

Walkthrough

Geometry Dash Meltdown - The Seven Seas01:37

Geometry Dash Meltdown - The Seven Seas

Trivia

  • The Seven Seas reveals the yellow jump pad as part of collecting a secret coin, although it is not formally introduced until Viking Arena.
  • The name The Seven Seas is a phrase relating to the seven major oceans on Earth, the Arctic and Antarctic, the North and South Atlantic, the North and South Pacific, and the Indian Oceans.
  • The Seven Seas takes 1 minute and 36 seconds to complete and requires a minimum of 82 jumps.

Gallery

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