This is upcoming!
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Update 2.2 will be the 12th major update to Geometry Dash and currently with no set release date. It will introduce at least one new level, a new game-mode, new triggers, extended camera panning and controls, a new collaboration mode, new designs in the level editor, a Challenge or Multiplayer Mode, and new abilities for in-game moderators. There are also many other features planned to be added with no mention yet of them has been made.


  • 24th June, 2016: RobTop reveals plans to add a trigger that will allow players to manipulate the camera angle.
  • 8th February, 2017: Viprin, Etzer, and Michigun announced an icon contest in collaboration with RobTop in which the 10 winners of the respective categories of the contest would get their submissions put into Update 2.2.
  • 8th March, 2017: RobTop releases the first teaser image of Update 2.2, showcasing a new game mode.
  • 20th July 2017: RobTop replies to AdvyStyle's comment on twitter, showing a new comment system.
  • 22nd July 2017: RobTop comments on the respective daily level with the following:
    • "Hmm 2.2 info... Well one thing is it will be out pretty quick after 2.11, that's good."
    • "Secret: In 2.2 I am testing the idea of flymodes without roof or floor, so you have no limits."
  • 23rd July 2017: RobTop comments on the daily level with the following:
    • "Added some more secrets and secret unlocks. eheheheheh"
    • "There is a 'Top Artists' list to help people find custom songs."
  • 19th and 20th August 2017: RobTop comments on the daily level with the following:
    • "@PlatnumGD - I can add a "select All in GroupID" for 2.2"
  • 1st September 2017: RobTop comments on the daily level with the following: "@Ocharius - More options for blocking players, timeouts etc will be added in 2.2 :)”
  • 7th November 2017: RobTop goes on EricVanWilderman's stream and talks about 2.2. He reveals that he may be adding Unlockable Death Sounds and also says Challenge Mode will not yet be featuring Multiplayer capabilities.
  • 21st November 2017: RobTop uploads a video on YouTube about the “Random Trigger”.
  • 29th November 2017: RobTop uploads a video on Youtube showcasing a new desert-like background, camera controls and free flying.
  • 1st December 2017: RobTop uploads another video, showcasing cube direction change.
  • 12th December 2017: RobTop unveils a preview for a new Geometry Dash project titled “Geometry Dash Subzero”.
  • 21st December 2017: RobTop releases "Geometry Dash SubZero" on iOS and Android, revealing the 2.2 triggers and more. Robtop also comments on how the flip trigger and percentage will work in 2.2 in this forum post:
  • 22nd December 2017: 2.2 was added on the lite version of Geometry Dash, with a new level, Electroman Adventures.
  • 23rd December 2017: A hacked Android version of "Geometry Dash SubZero" that allows users to use the 2.2 level editor is released, revealing a reverse trigger, new editor features, and the ability to use Free Fly mode for all gamemodes. Also, the level copy exploit from GD World now also has 2.2 features.
  • 31st December 2017: RobTop comments on the level "Wire Frame" stating that he will add new tools to make using camera triggers easier.
  • 4th January 2018: RobTop comments on the level "Opalescent" saying that he would add new level editor features to make creating easier, due to the fact that the new camera toggle is hard to control.
  • 2nd February 2018: RobTop comments on the daily level saying that "2.2 is looking good, got nice stuff for everyone :)" and apologizes for being slow. He also confirms that there will be new monsters in 2.2 along with a trigger that stops the player from jumping at any time, also stating that "Challenge Mode > Multiplayer Mode", probably meaning that a Challenge Mode is more likely to come in 2.2 or other future updates than a Multiplayer Mode.
  • 5th February 2018: RobTop again comments on the daily level and gives a small amount of information, saying that "2.2 does not have all 2.2 stuff", suggesting that not all of 2.2's confirmed features have been added yet. He also says that he will probably add a custom art system in the next update after 2.2, also saying that he is 100% planning for 2.3 to be a small update.
  • 6th February 2018: RobTop comments on the daily level for a third time saying that he might add a new level event occurring every 3 days that will only have Insane difficulty levels in a future update.
  • 10th February 2018: RobTop comments on the daily level, Zim by DanZmen, saying "@Robotic24 - [2.2 is] going well. Playing around with code for challenge mode :)"
  • 12th February 2018: RobTop released the fifth teaser which hints the soundtrack for the new level. The teaser depicts a Bucket with a Swedish flag in it and the words "I know". On the right, the teaser shows a planet-like symbol along with two other symbols. Based on this, it is assumed that the song is Hinkik - Explorers.
  • 13th February 2018: RobTop comments on the daily level saying that there is lots of stuff planned for 2.2 that he hasn't mentioned; saying "Multiplayer = Challenge Mode. Dont get any ideas" and that there will "hopefully be an alpha version of challenge mode in 2.2. We will see :)" He also mentions that he is currently programming lots of fun stuff.
  • 14th February 2018: RobTop comments on the daily level saying that he is coding the challenge mode system with chat and thinks it will be fun. He says that challenge mode "can be multiple players, random level, x attempts, lots of settings", also saying that there will be more chests to open in the Treasure Room in 2.2. RobTop also says "@DrFox - if I get challenge mode working it will be huge tbh" and that he will probably remove the Force Smooth Fix option. He also says that Challenge Mode is the same as Multiplayer Mode.
  • 16th February 2018: RobTop again comments on the daily level with info that "Challenge mode coding is going well. Now I have a lobby that friends can join etc. :)" He also says that he has been building a new ban system and that in 2.2 elder mods will be able to comment ban users temporarily for an unspecified amount of time. RobTop also mentions that elder mods can pick a custom comment text color in 2.2 and that he needs to set aside some time to fix the global leaderboards. Hours later RobTop comments on the new daily (Cobalt) saying that multiplayer/challenge mode is going well and that he should have an alpha version ready to be used in 2.2.

Sneak peeks